Hi could you help me with android ssl connection??how to create keystore and if somebody provide me sample example so it would be good for me.
On Wed, Mar 27, 2013 at 12:02 PM, <[email protected]>wrote: > Today's Topic Summary > > Group: http://groups.google.com/group/android-developers/topics > > - Testing In App Billing with real sku but don't charge credit > card<#13daa8d378c97445_group_thread_0>[2 Updates] > - App works on Samsung Galaxy Note ONLY when I debug it with > eclipse<#13daa8d378c97445_group_thread_1>[5 Updates] > - Google Maps V2 Empty map on Galaxy Note > 2<#13daa8d378c97445_group_thread_2>[7 Updates] > - De compile Android Application <#13daa8d378c97445_group_thread_3> [2 > Updates] > - Monthly Payout Reports late... and missing 50% of > entries<#13daa8d378c97445_group_thread_4>[1 Update] > - Activity <#13daa8d378c97445_group_thread_5> [1 Update] > - SdkController app <#13daa8d378c97445_group_thread_6> [1 Update] > > Testing In App Billing with real sku but don't charge credit > card<http://groups.google.com/group/android-developers/t/1077c2c0be01933a> > > Kenny Wyland <[email protected]> Mar 26 11:07PM -0700 > > I'm testing my first In App Billing code. I've tested using the static > response skus and everything is working properly. So, I want to test > with > my real product skus. > > I uploaded a new version of my app with the Billing permission, but > didn't > publish it. > I added a test account to my list of test accounts in the Google Play > Dev > Console. > I reset my tablet and set it up again using that test account. > > When I tried my first test purchase, it required that I enter Credit > Card > details. I was worried that it would actually charge my card, which is > obviously not good when going through a development cycle because you > have > to run many tests. I asked on StackOverflow and was told that it > either a) > wouldn't charge me or b) I'd be able to refund the money. > > Well, I was charged and when I tried to refund the purchase in my > merchant > account, it told me it would cancel the order but it wouldn't refund > any of > the money. So, that sucks. > > How can I run test purchases with my real skus without getting > constantly > charged on my credit card? > > Kenny > > > > > Nikolay Elenkov <[email protected]> Mar 27 03:15PM +0900 > > > > Well, I was charged and when I tried to refund the purchase in my > merchant > > account, it told me it would cancel the order but it wouldn't refund > any of > > the money. So, that sucks. > > If you cancel the card is not charged at all. You can only refund > after it has been > charged. Charging takes at least a couple of hours, so if you cancel > before that > there is no credit card transaction. The only problem is that if you > do this > too often, your test account may be blocked temporarily and return > some weird > status ('you are not allowed to purchase' or some such). > > HTH > > > > App works on Samsung Galaxy Note ONLY when I debug it with > eclipse<http://groups.google.com/group/android-developers/t/af7df99b22e42db9> > > Mario Giammarco <[email protected]> Mar 26 07:17AM -0700 > > Ok I am debugging threads. > But it seems that all threads are waiting for the "i/o thread", I mean > the > one waiting for libcore.io.posix.poll > To me this thing seems right, I do not understand why i/o thread newer > wakes up. > > Il giorno lunedì 25 marzo 2013 11:08:52 UTC+1, Mario Giammarco ha > scritto: > > > > > bob <[email protected]> Mar 26 07:36AM -0700 > > Sounds like a blocking socket operation that is blocked. > > > What type of I/O are you doing? TCP over Wifi? > > > Thanks. > > > > On Tuesday, March 26, 2013 9:17:04 AM UTC-5, Mario Giammarco wrote: > > > > > Mario Giammarco <[email protected]> Mar 26 05:43PM +0100 > > My app connects to an activemq server using stomp protocol ( a text > based protocol). I so open a socket over wifi or UMTS Then the socket > is kept open because there is a bidirectional asynchronous > communication. > I supposed a thread deadlock but my app installed on a 2.3 android > works perfectly and for perfectly I mean that there are 50 people that > are connected to the server each day since last year so it is very > strange that noone have experienced at least a lock. So now I suppose > that it cannot be a deadlock. > This lock happens just after the tcp connection is established (syn, > ack, syn/ack). > In 2.3 it does not lock so the app can send the first message and the > receive the first reply. > > > > > > bob <[email protected]> Mar 26 01:07PM -0700 > > I would make sure to test it over Wifi as UMTS can be flaky. > > Also, how do you know none of the users has had a problem over the > past > year? > > If they did have a problem, I wouldn't assume they reported it to you. > > Thanks. > > > > On Tuesday, March 26, 2013 11:43:29 AM UTC-5, Mario Giammarco wrote: > > > > > Kostya Vasilyev <[email protected]> Mar 27 02:10AM +0400 > > Not sure why you'd have "all" threads waiting for i/o. > > There should be binder threads, typically in native code, and the main > thread, typically in MessageQueue.nativePollOnce. > > Do you set a timeout for your network calls? > > -- K > > > > > Google Maps V2 Empty map on Galaxy Note > 2<http://groups.google.com/group/android-developers/t/2b50b1ed1e953988> > > Captain Comando <[email protected]> Mar 26 06:42AM -0700 > > I am using Google Maps API V2 in my Android application. As you can > see in > screenshot I have FragmentPager and there is a fragment which include > google maps v2. On the device Galaxy Note 2 i have problem with > displaying > map content. On other devices maps works without any problem and > displays > added markers and lines. As you can see that it displays only > background > image of my activity. I already tested my application on different > devices > but only Galaxy Note 2 has problem. > > Any idea about solution? > > Thanks. > > > < > > https://lh4.googleusercontent.com/-AV7jmOb_iCs/UVGlp6w7F5I/AAAAAAAAAAM/aCA_TkaI5sw/s1600/fuwXL.png > > > > > > > bob <[email protected]> Mar 26 07:42AM -0700 > > What does this icon mean? > > < > > https://lh6.googleusercontent.com/-KH2Cq0Tssl8/UVGz4KngxKI/AAAAAAAAAUU/z5oYBmSsaAc/s1600/erricon.png > > > > > Maybe that's the ticket? > > > > On Tuesday, March 26, 2013 8:42:10 AM UTC-5, Captain Comando wrote: > > > > > samanamca <[email protected]> Mar 26 04:47PM +0200 > > It is icon of "Insert SIM Card" notification. Internet connection is > not > problem because device connected to internet using wifi. > > > 2013/3/26 bob <[email protected]> > > > > > > lbendlin <[email protected]> Mar 26 09:06AM -0700 > > And you are sure it works on other devices when they have their SIM > card > removed? > > On Tuesday, March 26, 2013 10:47:46 AM UTC-4, Captain Comando wrote: > > > > > samanamca <[email protected]> Mar 26 06:40PM +0200 > > Yes, I removed all of sim cards and again map works on other devices > except > Note 2.=( > > 2013/3/26 lbendlin <[email protected]> > > > > > > bob <[email protected]> Mar 26 10:33AM -0700 > > Can you create an emulator that is basically a Note 2? > > > Thanks. > > > > > On Tuesday, March 26, 2013 11:40:08 AM UTC-5, Captain Comando wrote: > > > > > samanamca <[email protected]> Mar 26 08:50PM +0200 > > Actually there is an other issue that. In same application I used Maps > V2 > in an other Activity. That Activity contains only one fragment and i > inserted GoogleMapsV2 into that fragment and there isn't any problem > with > map. I can see map content and markers. > > I think the problem is with FragmentPager. > > > > 2013/3/26 bob <[email protected]> > > > > > De compile Android > Application<http://groups.google.com/group/android-developers/t/dc8db1c56f4396b4> > > Jxn <[email protected]> Mar 26 10:18AM -0700 > > You want the app to be able to be transfered, installed and executed, > don't you? > That means that it has to be read each step. That means you always can > decompile it, can't you? > > So no, this can't be done, but you can make it harder to understand > the code with good obscuring programs that rename methods etc. You could > develop another compiler the decompiler has problems with. But that is just > obscuring your code, not stop anyone from decode your program. > > > > > Kristopher Micinski <[email protected]> Mar 26 01:21PM -0400 > > You can't always "decompile" the code to something sensible. > Decompilers work based on (generally) pattern matching what a compiler > would generate. If you change assembly sequences you can break a > decompiler. So no, you can't *always* decompile it, for most > definitions of what a "decompiler" is. (And they're usually tuned to > a specific compiler's output.) > > Decompilation is a tricky process. Usually disassembly is really all > you need, and you can obviously always do that. > > Kris > > > > > Monthly Payout Reports late... and missing 50% of > entries<http://groups.google.com/group/android-developers/t/253a9b0dbeadf1> > > Pent <[email protected]> Mar 26 10:17AM -0700 > > Just got a link to the report for February, about 2 weeks late I > believe. > > Only about half of the entries are there. > > There's a 'Known Issue' with Play Store support about 'Mismatches in > Monthly Payout Reports', I guess that's the 50% missing entries issue. > > Does anyone know how long that 'Known Issue' has been there ? > > Thanks, > > Pent > > > > > Activity<http://groups.google.com/group/android-developers/t/13c234be80251ffb> > > Arun Kumar K <[email protected]> Mar 26 07:06PM +0530 > > Hi Friends, > > I have a doubt in activity destroy. > 1. When the activity is destroy without calling the in-built method > like > (on-destroy,finish, is Finishing) and without press back button? > 2.How can i get the call back in default Stack process like activity is > adding the stack and deleting the stack? > > Pls help me > > -- > *Thanks & Regards* > *K.Arun Kumar* > > > > SdkController > app<http://groups.google.com/group/android-developers/t/b3aa5089b23425bf> > > Sebastian Mayer <[email protected]> Mar 26 11:28AM +0100 > > Thanks for the explanation and workaround! > > > > > You received this message because you are subscribed to the Google Group > android-developers. > You can post via email <[email protected]>. > To unsubscribe from this group, > send<[email protected]>an empty message. > For more options, > visit<http://groups.google.com/group/android-developers/topics>this group. > > -- > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > --- > You received this message because you are subscribed to the Google Groups > "Android Developers" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/groups/opt_out. > > > -- -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.

