TreKing wrote:

> bsd_mike wrote:
>
>> is there any benefit to using one Activity?
>
>
> For games, I believe, it avoids the resource management and dependency 
> issues related with dealing with the lifecycles of multiple Activities.
>
> Beyond that, though, I believe shoving all of your functionality into a 
> single Activity is asking for a maintenance headache.
>

I don't know if this addresses the OP's concern, but fragments put you 
somewhere between those two extremes.

The usual model in Android programs is one Activity per screen, with 
fragments as a way to manage "frames" 
within the screen.

-- 
Lew
 

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