I'm getting the following cal stack from a tombstone which results in a 
SIGSEGV  (  signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaad )

there's a suspicious "*/dev/ashmem/dalvik-jit-code-cache (deleted) "* at 
the starting of the call stack.

My question is what does */dev/ashmem/dalvik-jit-code-cache (deleted) *mean*? 
does it mean something has gone wrong?*

    #00  pc 00013a68  /system/lib/libc.so
    #01  pc 000140c7  /system/lib/libc.so (dlmalloc+138)
    #02  pc 0001701f  /system/lib/libc.so (malloc+10)
    #03  pc 00002fb1  
/system/lib/********************************************************************
    #04  pc 00035da5  
/system/vendor/lib/egl/********************************************************************
    #05  pc 00034ab1  
/system/vendor/lib/egl/********************************************************************
    #06  pc 00034b35  
/system/vendor/lib/egl/********************************************************************
    #07  pc 0005e5a1  
/system/vendor/lib/********************************************************************
    #08  pc 0005ea73  
/system/vendor/lib/********************************************************************
    #09  pc 0002d813  
/system/vendor/lib/egl/********************************************************************
    #10  pc 0009c7d9  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so (DrawSubmesh(int, 
int, int)+1144)
    #11  pc 0009cb73  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(DrawRenderLink(int*)+334)
    #12  pc 00098de7  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(Graphics3D::renderWorld(int)+362)
    #13  pc 00099091  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(Graphics3D::renderSingle(World*)+4)
    #14  pc 000b5149  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(ChoiceCarScene::draw()+52)
    #15  pc 000d882b  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(cocos2d::CCNode::visit()+130)
    #16  pc 000d8859  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(cocos2d::CCNode::visit()+176)
    #17  pc 000db9f3  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(cocos2d::CCDirector::drawScene()+82)
    #18  pc 000dba71  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(cocos2d::CCDisplayLinkDirector::mainLoop()+20)
    #19  pc 000f4427  
/mnt/asec/com.xianqing.game.Parking3D-1/lib/libgame.so 
(Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+10)
    #20  pc 0001de30  /system/lib/libdvm.so (dvmPlatformInvoke+112)
    #21  pc 0004d077  /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int 
const*, JValue*, Method const*, Thread*)+394)
    #22  pc 00038e4d  /system/lib/libdvm.so (dvmCheckCallJNIMethod(unsigned 
int const*, JValue*, Method const*, Thread*)+8)
    #23  pc 00000214 * /dev/ashmem/dalvik-jit-code-cache (deleted)*

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