hi i want to draw curved line in android opengl.can u pls help me
On Wed, Jan 9, 2013 at 2:32 PM, Fabien R <[email protected]> wrote: > On 07/01/2013 20:18, Zoltan Hubai wrote: > > Hi > > > > I need some help with the following problem. > > > > I took the hello-gl2 example from the android-ndk and rewrote a bit to > > suite my needs. > > The GL2JNIView class is the same except the init function where I added > > setRenderMode(RENDERMODE_WHEN_DIRTY); > > > > In the Render class onSurfaceChanged function I call the native > > method setupGraphics(int w, int h) (see attached file) > > In the Render class onDrawFrame function i call the native method void > > render(jbyteArray bArray) (bArray contains a jpg image with some other > data) > > > > > Can you show onSurfaceChanged, onSurfaceCreated and onSurfaceCreated ? > > I'm using the GL2JNIView inside a Fragment that is displayed at user > > request. The GL2JNIView is created in the Fragments onCreateView and > added > > to a FrameLayout. > > > Can you show onCreateView ? > > This all works fine except the first time the Fragment is displayed I get > > the following error: > > > > > You declare the vertices as: > GLfloat vVertices[] = { -1.0f, 1.0f, 0.0f, // Position 0 > > And in your vertex shader, you expect: > static const char gVertexShader[] = "attribute vec4 a_position; \n" > > Is it normal ? > > - > Fabien > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

