See:
android-sdk\samples\android-10\ApiDemos\src\com\example\android\apis\graphics\GLES20TriangleRenderer.java

for Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7);

which is similar.

There is a lot of information out there on OpenGL projections, I suggest 
you read some of it. 

Note that:
* near and far should both be +ve as they are distances in front of the 
camera in the direction the camera is looking.
* if your triangle is at 0 on the z-axis you will need to move your camera 
position (which defaults to [0,0,0]) so you can see it.


On Friday, September 14, 2012 9:27:35 AM UTC+1, reaktor24 wrote:
>
> I have a very simple application which draws a triangle at zero on the 
> z axis. I want an orthographics view but for the life of me this 
> function won't work. It just shows a black screen with no triangle. 
> How exactly do you use this function? I did the obvious thing which 
> is: 
>
> Matrix.orthoM(projection,0,0,width,0,height,-1,1); 
>
>
> Although seeing some peoples source code they are doing all sorts of 
> stuff which I would of expected to be inside the orthoM method (like 
> calling tan functions and dividing etc). So how exactly are you 
> supposed to use this function? 
>
> Steve 
>

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