That may or may not be faster. If you are using hardware acceleration, using the matrices is probably faster. There is almost certainly special hardware in the GPU for fast matrix multiplication.
On Thursday, September 13, 2012 10:53:04 AM UTC-5, NikDmit wrote: > > So do I. I got another suggestion: using linear algebra in case I want to > rotate only shape on the canvas. That will work faster, since you don't > need to transform the entire canvas, but only it's part. I've done it > before, but in different framework. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

