You may want to surround the block with an if statement.
if(camera != null)
{
camera.stopPreview();
                camera.release();
                camera = null;
}
 
 

On Tuesday, January 26, 2010 5:22:38 AM UTC-6, steve wrote:

> Greetings, 
>
> I have an application that uses the camera quite heavily. I often find
> when I move between activities that the camera is quite liable to
> crash throwing the camera service is unavailable. 
>
> I was wondering if their is a 'best practices' approach to using the
> camera service. I'm sure I am doing something wrong. In my surface
> destroyed method I usually have the following 
>
>
>         public void surfaceDestroyed(SurfaceHolder holder) {
>                 // TODO Auto-generated method stub
>                 camera.stopPreview();
>                 camera.release();
>                 camera = null;
>         } 
>
> Thanks for any tips
>
>  

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