Yes, typical surface code.
background = BitmapFactory.decodeResource(res, R.drawable.space);
...
canvas = holder.lockCanvas(null);
synchronized(holder) {
canvas.drawBitmap(background, 0, 0, null);
...
}
This works on every devices we tested - from 240x320 HTC Tattoo to 1280x800
Android TV and tablet. But only Nexus 7 not working (at least, I can't get
it to work under emulator). I can't get Nexus 7 in Singapore to test.
Thanks for all the help! I am so close to giving up...
On Wednesday, August 8, 2012 8:49:24 AM UTC+8, RichardC wrote:
>
> The something else is wrong - can you post just the part of your code that
> you suspect is causing the scaling?
>
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