> Well, keep in mind that you can't issue GL calls from a thread
> different than the rendering thread (well unless you play games with
> multiple EGL contexts sharing resources which doesn't even seem to
> work on the incomplete/buggy EGL implementation on Android).

It works, WebView is (or used to) rely on this feature. You might be
running into a driver specific bug though.

-- 
Romain Guy
Android framework engineer
[email protected]

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