> Well, keep in mind that you can't issue GL calls from a thread > different than the rendering thread (well unless you play games with > multiple EGL contexts sharing resources which doesn't even seem to > work on the incomplete/buggy EGL implementation on Android).
It works, WebView is (or used to) rely on this feature. You might be running into a driver specific bug though. -- Romain Guy Android framework engineer [email protected] -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

