Hi there! The following has been tested on a *Galaxy S3 with Android 4.0.4* and on anLG Optimus Speed 2X with Cyanogenmod 9 (i know you don't support that, but I guess it happens on any ICS-Device).
I found, that the "*getTextPath**(String text, int start, int end, float x, float y, Path path)*"-method in the Paint-Class returns a broken path. When trying to paint the resulting path on the canvas it just won't draw it. however I found out that after using the "*Path.setLastPoint(x,y)* "-method, the path is drawn correctly apart from the just modified last point. This problem doesn't occur in Android 2.3 (tested on the LG 2X). *The problem occurs on real devices but I think since hw-acceleration was added to the emulator it doesn't occur on virtual devices anymore (at least on Windows). * I am developing an App that has dynamically growing and shrinking text, and the canvas.drawText()-method does that really badly, because the text size is always rounded before drawing. This makes scaling and rotating of text look extremely choppy and converting the text into a path or a bitmap is the only workaround I could find (and I tried lots of ways). I also saw the problem in many other apps with zoomability (browsers). I would love to have this problem fixed, but (feature request) I'd also love to maybe have a flag in the Paint class that enables high definition text drawing in the canvas. Thank you! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

