Hi there!

The following has been tested on a *Galaxy S3 with Android 4.0.4* and on anLG 
Optimus Speed 2X with Cyanogenmod 9 (i 
know you don't support that, but I guess it happens on any ICS-Device).

I found, that the "*getTextPath**(String text, int start, int end, float x, 
float y, Path path)*"-method in the Paint-Class returns a broken path.

When trying to paint the resulting path on the canvas it just won't draw 
it. however I found out that after using the "*Path.setLastPoint(x,y)*
"-method, 
the path is drawn correctly apart from the just modified last point.
This problem doesn't occur in Android 2.3 (tested on the LG 2X).

*The problem occurs on real devices but I think since hw-acceleration was 
added to the emulator it doesn't occur on virtual devices anymore (at least 
on Windows).
*

I am developing an App that has dynamically growing and shrinking text, and 
the canvas.drawText()-method does that really badly, because the text size 
is always rounded before drawing. This makes scaling and rotating of text 
look extremely choppy and converting the text into a path or a bitmap is 
the only workaround I could find (and I tried lots of ways). I also saw the 
problem in many other apps with zoomability (browsers).

I would love to have this problem fixed, but 
(feature request) I'd also love to maybe have a flag in the Paint class 
that enables high definition text drawing in the canvas.

Thank you!

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