for an mmo I am attempting to create, I have an android client connecting
to a java server. The android is running on the emulator while the server
is running straight on my computer. They can connect fine and acknowledge
the connection but unless I close either the client or the server the
other can't recieve the former's message but they can if I do close one.
The server's WorkerThread's Run method:
[code]
public void run() {
try {
InputStream input = clientSocket.getInputStream();
OutputStream output = clientSocket.getOutputStream();
String returns="";
String s="";
try{
s= inputStreamToString(input).toString();
}
catch(Exception e)
{}
output.write(("HTTP/1.1 200 OK\n\nWorkerRunnable: " +
this.serverText + " - " +
"").getBytes());
output.close();
input.close();
} catch (IOException e) {
//report exception somewhere.
e.printStackTrace();
}
}[/code]
The InputStream stringbulider:
[code]
private static StringBuilder inputStreamToString(InputStream is) {
String line = "";
StringBuilder total = new StringBuilder();
BufferedReader rd = new BufferedReader(new InputStreamReader(is));
try {
while ((line = rd.readLine()) != null) {
total.append(line);
}
} catch (Exception e) {
}
return total;}
[/code]
The client's connection method:
[code] public String sendMessage(String message)
{
try{ clientSocket = new Socket("10.0.2.2", 9000);
String modifiedSentence;
DataOutputStream outToServer = new
DataOutputStream(clientSocket.getOutputStream());
BufferedReader inFromServer = new BufferedReader(new
InputStreamReader(clientSocket.getInputStream()));
outToServer.writeBytes(message+"\n");
//Stops here
modifiedSentence = inFromServer.readLine();
outToServer.close();
inFromServer.close();
clientSocket.close();
Log.v(modifiedSentence, modifiedSentence);
return modifiedSentence;}
catch(Exception e)
{
return "";}
}[/code]
Thanks, any help will be appreciated.
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