Hi there,

I have a recurrent Outofmemory crash when loading a Bitmap that is
making me crazy. Its occurs mostly on Android 2.1-update1 devices -about
92% of crashes occurs with some device with that Android version-.

Is there any manner to run this version on the emulator, so I have any
chance to solve it?

BTW, I have reduced a lot the memory consumption of my application even
substituting bitmaps by graphic primitives drawn on the fly. I am pretty
sure that it has no memory leaks, 100% of the crashes occurs without a
low memory condition, I recycle every single bitmap I use when I do not
need it for a long time, loading it again from disk when needed... also
I have tested it with several different physical devices and emulators,
including Android 2.1 version, and it does not crashes never with those...

So I am pretty sure that it is not a problem with my code itself, so I
rather like to have the chance of debugging it within a 2.1-update1
device to have a chance of create a workaround, if it is possible.
Though not 100%, I think an emulator instance running a 2.1update-1
image may help (or may not, at all, but I have not too much things to
try yet...)

Thanks a lot in advance,

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