Hi there, I have a recurrent Outofmemory crash when loading a Bitmap that is making me crazy. Its occurs mostly on Android 2.1-update1 devices -about 92% of crashes occurs with some device with that Android version-.
Is there any manner to run this version on the emulator, so I have any chance to solve it? BTW, I have reduced a lot the memory consumption of my application even substituting bitmaps by graphic primitives drawn on the fly. I am pretty sure that it has no memory leaks, 100% of the crashes occurs without a low memory condition, I recycle every single bitmap I use when I do not need it for a long time, loading it again from disk when needed... also I have tested it with several different physical devices and emulators, including Android 2.1 version, and it does not crashes never with those... So I am pretty sure that it is not a problem with my code itself, so I rather like to have the chance of debugging it within a 2.1-update1 device to have a chance of create a workaround, if it is possible. Though not 100%, I think an emulator instance running a 2.1update-1 image may help (or may not, at all, but I have not too much things to try yet...) Thanks a lot in advance, -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

