On 20/06/12 17:40, Justin Anderson wrote:
>> The question is that I have created an application in two languages, as
>> it was my first one and I want to release it ASAP, I simply create two
>> different applications for each one (Spanish and English), and uploaded
>> them such way to Google Play.
>>
> That doesn't make any sense... You wanted to get your app out the door
> faster so you created two different applications?  All you had to do was
> add another strings.xml file and stick with one app... How would creating
> two applications be faster than adding a single file to your project?
Ok, it looks pretty straightforward when you know how localization works
on Android, but I released my first application after reading just the
first half of the book "Beggining Android Games" that does not cover
localization and many other things, so I did it with the limited
knowledge I had on that moment, and most of the time recycling sample code.

So if I had invest more time in learning, perhaps I had released the
application with localization even faster. But I could not know how much
time I could need to learn those things before learning those things...
chicken and egg problem.

Also my lack of experience didn't let me figure out the problems that I
could have further -as I had now- doing that way.

> I have yet a clear idea on what changes I must do to my code for
>> supporting several languages at once, however this will generate some
>> problems with Google Play that I have not very clear how to address.
>>
> Any string that is displayed in the UI should be converted to a string
> reference... You will have a different values folder for each language you
> want to support... For example, re/values will contain a strings.xml file
> and it will usually be English.  Then if you want to add another language,
> say French, you would create a res/values-fr folder that contains the
> French version of the strings.xml file
Yeah, by now I have read about that on developer.android.com yet.
> The question is: what about the 30% of
>> Google Play? It will be returned to the user also? It will be charged to
>> me even when I refund the user?
>>
> I'm not 100% sure, but when I've refunded money it seemed like Google lost
> their 30%...
Thanks for that point, it is a really valuable information for me.
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>

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