On 20/06/12 17:40, Justin Anderson wrote: >> The question is that I have created an application in two languages, as >> it was my first one and I want to release it ASAP, I simply create two >> different applications for each one (Spanish and English), and uploaded >> them such way to Google Play. >> > That doesn't make any sense... You wanted to get your app out the door > faster so you created two different applications? All you had to do was > add another strings.xml file and stick with one app... How would creating > two applications be faster than adding a single file to your project? Ok, it looks pretty straightforward when you know how localization works on Android, but I released my first application after reading just the first half of the book "Beggining Android Games" that does not cover localization and many other things, so I did it with the limited knowledge I had on that moment, and most of the time recycling sample code.
So if I had invest more time in learning, perhaps I had released the application with localization even faster. But I could not know how much time I could need to learn those things before learning those things... chicken and egg problem. Also my lack of experience didn't let me figure out the problems that I could have further -as I had now- doing that way. > I have yet a clear idea on what changes I must do to my code for >> supporting several languages at once, however this will generate some >> problems with Google Play that I have not very clear how to address. >> > Any string that is displayed in the UI should be converted to a string > reference... You will have a different values folder for each language you > want to support... For example, re/values will contain a strings.xml file > and it will usually be English. Then if you want to add another language, > say French, you would create a res/values-fr folder that contains the > French version of the strings.xml file Yeah, by now I have read about that on developer.android.com yet. > The question is: what about the 30% of >> Google Play? It will be returned to the user also? It will be charged to >> me even when I refund the user? >> > I'm not 100% sure, but when I've refunded money it seemed like Google lost > their 30%... Thanks for that point, it is a really valuable information for me. > Thanks, > Justin Anderson > MagouyaWare Developer > http://sites.google.com/site/magouyaware > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

