On May 25, 2012, at 3:05 PM, Marcin Orlowski wrote:

> if you need own menu (drawn on surface) then your event listener have to tell 
> the rendered to draw one when all criterias are met (and you have to make own 
> menu of course)

Or alternatively you could use, say RelativeLayout, and have your own ViewGroup 
on top of GLSurfaceView which contains the menu items. Or Dialogs are shown on 
top of GLSurfaceView too. But it all depends a lot on what kind of menu you're 
after.

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