Recommendation is to use OpenGL. If you are using Canvas for your drawing in a SurfaceView, you aren't really gaining anything over just not using a SurfaceView. If you are using SurfaceView for performance reasons, you should prefer to use OpenGL to avoid the overhead of translating Canvas operations to OpenGL rendering.
On Wed, May 9, 2012 at 10:30 AM, Simon Edström < [email protected]> wrote: > Will SurfaceView ever support hardware acceleration? If yes, when? > Since hardware acceleration was introduced in 3.0 you would think that > the SurfaceView should be supported in ICS. > > I'm currently working on an application that involves a SurfaceView > that runs very slow on big screens (ex. HTC One X) and would really > need some hardware acceleration. > > Thanks! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

