The emulator itself supports OpenGL ES 2.0 already with the -gpu flag,
but it requires a system image with adequate drivers. There is no ETA
at the moment. FWIW, I gave a demo of the emulator running with x86
and OpenGL ES 2.0 at the GDC in San Francisco a couple of weeks ago.

On Thu, Mar 22, 2012 at 5:56 AM, Andrew Demidenko <[email protected]> wrote:
> any news?
>
> On Saturday, May 21, 2011 3:22:53 AM UTC+6, David Turner wrote:
>>
>>
>>
>> On Fri, May 20, 2011 at 6:07 PM, Thomas <[email protected]> wrote:
>>>
>>> I'm wondering if Google has any plans to include OpenGL ES 2 support
>>> in the Android emulator at some point in the future?
>>
>>
>> Yes, we're working on it. No ETA, we'll announce it when it's ready.
>>
>>>
>>>  ES 2 is becoming
>>> increasingly more important as users upgrade for 2nd generation
>>> Android phones and the percentage of 1st generation phones (that do
>>> not support ES 2) diminishes.  I'm considering not supporting earlier
>>> versions at all (as of now, they are less than 6% of the total market-
>>> see
>>> http://developer.android.com/resources/dashboard/platform-versions.html).
>>> The only solution at the moment is to either compile OpenGL ES 2 code
>>> straight to a desktop OS (provided you're only using features
>>> compatible with standard OpenGL) or to get a 3rd party OpenGL ES 2
>>> emulator.
>>>
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>>
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-- 
Romain Guy
Android framework engineer
[email protected]

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