Just to add to this - here is the documentation for 
SurfaceTexture<http://developer.android.com/reference/android/graphics/SurfaceTexture.html>in
 android reference.
It describes that Camera and MediaPlayer output can use SurfaceTexture as 
the destination for output.
Camera version works - how is MediaPlayer implemented in this, since the 
output for the MediaPlayer can only be a SurfaceView.holder?
Or am I missing something very basic?



On Thursday, March 8, 2012 7:45:20 PM UTC-5, narkis wrote:
>
> I am developing a UI in Renderscript that will need to handle video - 
> several questions: 
> RSTextureView can handle a Camera, MediaPlayer is mentioned as well, 
> using functionality through setting the 
> Camera.setPreviewTexture(surface) - 
> how is the MediaPlayer usable in this? 
>
> Is it possible to use MedaPlayer directy in Renderscript to fetch 
> rs_allocation to use as a texture? That would be ideal! 
> Thanks 
>
>

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