On Feb 20, 2012, at 4:41 PM, AdroidDev wrote:
> SurfaceTexture has method updateTexImage()? How correct use this
> method?

I have no experience in SurfaceTexture but I would expect workflow goes roughly 
as;

1. Implement SurfaceTexture.onFrameAvailable(..).
2. Once new frame is available trigger a runnable to be ran on render thread 
(GLSurfaceView.queueEvent(..)).
3. On render thread runnable call SurfaceTexture.updateTexImage().

This way you should be able to update texture in a way it shouldn't harm 
rendering - meaning texture is not altered during rendering. But as said, I 
haven't tried this myself yet, will try something like this as soon as I get my 
hands on a device running on API 14+ though.

--
H

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