On Feb 20, 2012, at 4:41 PM, AdroidDev wrote: > SurfaceTexture has method updateTexImage()? How correct use this > method?
I have no experience in SurfaceTexture but I would expect workflow goes roughly as; 1. Implement SurfaceTexture.onFrameAvailable(..). 2. Once new frame is available trigger a runnable to be ran on render thread (GLSurfaceView.queueEvent(..)). 3. On render thread runnable call SurfaceTexture.updateTexImage(). This way you should be able to update texture in a way it shouldn't harm rendering - meaning texture is not altered during rendering. But as said, I haven't tried this myself yet, will try something like this as soon as I get my hands on a device running on API 14+ though. -- H -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

