I'm currently stuck with the same problem while trying to simply link
the shared stl library (stlport_shared). The AndroidManifest only
takes the entry library as parameter so there should be another way of
loading the libraries at runtime. Any progress on this?

Many thanks!

On Feb 9, 10:22 am, Gaetan <[email protected]> wrote:
> I have an Android project with a native activity. This native activity uses
> a shared library named "main" (libmain.so file) for starting. ( with the
> code of ndk/samples/native-activity )
>
> This app works fine.
>
> the "main" module Android.mk file :
>
> LOCAL_PATH := $(call my-dir)
>
> include $(CLEAR_VARS)
>
> LOCAL_MODULE    := main
>
> LOCAL_SRC_FILES := main.cpp
>
> LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM
>
> LOCAL_STATIC_LIBRARIES := android_native_app_glue
>
> include $(BUILD_SHARED_LIBRARY)
>
> $(call import-module,android/native_app_glue)
>
> Now I want to add another shared library (for example a game engine) used
> by "main" library. I have built a "game" module (libgame.so).
>
> But when I link the "main" with the "game", like this :
>
> LOCAL_PATH := $(call my-dir)
>
> include $(CLEAR_VARS)
>
> LOCAL_MODULE    := main
>
> LOCAL_SRC_FILES := main.cpp
>
> LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../game
>
> LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM
>
> LOCAL_LDLIBS += $(LOCAL_PATH)/../../libs/$(TARGET_ARCH_ABI)/libgame.so
>
> LOCAL_STATIC_LIBRARIES := android_native_app_glue
>
> include $(BUILD_SHARED_LIBRARY)
>
> $(call import-module,android/native_app_glue)
>
> with code no changes !
> the app doesn't start anymore and I have this error in Logcat :
>
> java.lang.RuntimeException: Unable to start activity ComponentInfo{com.
> mycompany.myproject/android.app.NativeActivity}: java.lang.
> IllegalArgumentException: Unable to load native library: /data/data/com.
> mycompany.myproject/lib/libmain.so
>
> This crash is due to adding link to a shared library ...
>
> Why linking to a shared library make the app not loading (crash) ?
>
> How to say the system to load the second shared-library ? (like
> System.LoadLibrary() in Java/JNI)
>
> How can I use a shared library in a native android project (no-java /
> native-activity) ?
>
> (I suppose it can be possible ... otherwise the native activity is quite
> limited ...)
>
> Thanks ! :)

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