I see that In GLSurfaceView sample GLThread is doing the OpenGL
drawing. I see a code snippet in its run method
that starts with
while (!mDone)
{
....
....
while (needToWait()){{}
.....
}
I understand that the surface may not be ready to be drawn and so I
get the second while loop. But the outside main loop, is that needed
only for the "animation?"
I have tried taking it out with out much success.
Can someone confirm if this is there only for animation or needed for
someother reason?
If I want to do one time drawing of OpenGL, what conidtions have to be
met to create the GL context?
Your help is much appreciated
Thanks
Satya
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