No, you shouldn't change the vertices if you don't have to.

To "move" an image just perform a glTranslate. So what you do is like
this:

glTranslate(0,0);
DrawYourImage();
glTranslate(x,x);
DrawYourImage();
glTranslate(x,x);
DrawYourImage();

Etc.

-niko

On Feb 8, 12:58 am, Rikki <[email protected]> wrote:
> I'm new to opengGL and excuse if the questions are too naive. I'm
> going through some tuturials for seeking help on learning this. I have
> a small program written where i'm drawing a texture on a
> GLSurfaceView.
>
> I want to draw a number of textures(bitmap images) in a sequential
> order starting from 0,0 coordinates. Also I need some gap in images on
> the screen. Please help. Do I need to change the positioning of
> vertices buffer. please suggest.
>
> For more code details, checkout hte below link:
>
> http://stackoverflow.com/questions/9188857/draw-texture-in-opengl-and...

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to