No, you shouldn't change the vertices if you don't have to. To "move" an image just perform a glTranslate. So what you do is like this:
glTranslate(0,0); DrawYourImage(); glTranslate(x,x); DrawYourImage(); glTranslate(x,x); DrawYourImage(); Etc. -niko On Feb 8, 12:58 am, Rikki <[email protected]> wrote: > I'm new to opengGL and excuse if the questions are too naive. I'm > going through some tuturials for seeking help on learning this. I have > a small program written where i'm drawing a texture on a > GLSurfaceView. > > I want to draw a number of textures(bitmap images) in a sequential > order starting from 0,0 coordinates. Also I need some gap in images on > the screen. Please help. Do I need to change the positioning of > vertices buffer. please suggest. > > For more code details, checkout hte below link: > > http://stackoverflow.com/questions/9188857/draw-texture-in-opengl-and... -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

