I have been developing apps for android in about 1 year and is
becoming increasingly sceptical on the hardware compatibility issue on
the Android platform - that is, how smoothly android apps are run on
various android devices.

I do not have a lot of money to buy this and that device - but have an
HTC Desire HD phone and an Acer Iconia 500 tablet, which I use for
testing.

Nonetheless, I experience that my apps does not run correctly on
various devices.

As an example, a US customers informed me that big white blobs showed
up on the main screen of my Asteroid Challenge game (uses OPENGL and
non-compressed transparent textures). Although the game runs correctly
and shows the opening menu on my HTC and Iconia devices.

I must say that although I fancy the thought of being compliant to a
varied universe of devices and that the manifest setup seem to be a
great way to overcome the difficulties on compatability - I still feel
that Android may risk loosing ground to Apple (and Windows 8) if
Google does not put more effort into ensuring that apps are running as
intended and various devices - given that the developer have complied
to the design standard and stated the manifest correctly.

Does anyone have a thought on this issue,

An Android Fan and dedicated developer,

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