one thing i want to ask that Is it any delay due to this YuvImage.compressToJpeg compression. i mean it can send all the frame to network or it can miss some frames?? May i want to think towards this?? sorry for my English.
thanks > Subject: Re: [android-developers] How to compress images in onPreviewframe?? > From: [email protected] > Date: Thu, 12 Jan 2012 17:05:43 +0200 > To: [email protected] > > > On Jan 12, 2012, at 4:52 PM, Muhammad UMER wrote: > > > Rect rect = new Rect(0, 0, w, h); > > ByteArrayOutputStream output_stream = new > > ByteArrayOutputStream(); > > yuv_image.compressToJpeg(rect, 100, output_stream); > > byte[] byt=output_stream.toByteArray(); > > Since you're using YuvImage.compressToJpeg, you don't need to use Bitmap at > all. Just change current compression quality 100 to 0, and most importantly, > you have to drop image size much lower than QVGA. There really isn't much you > can do within 2-3KB range. > > -- > H > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

