Hi there, I recently launched an application on the Android Market which includes In App Billing. I have tested this functionality both whilst developing, using a test account and once the application went live on the market (using a non test account, on a completely different mobile phone) and for me it works successfully: the game credits acknowledges the purchase and awards the user accordingly and my Google checkout credits me the correct amount of money. However, it appears this functionality is not working for everyone, I know this because I have analytics inside the game that report when the user attempts to purchase something and what the result of the purchase attempt was, in the last 24 hours I have had 9 attempts of using the in app billing which resulted in:
8 X RESULT_ERROR 1 X RESULT_SERVICE_UNAVAILABLE My application handles these cases 'correctly' by informing the user the purchase attempt failed, but I wondered if there is anything I should worry about? Since going live, the application hasn't had any successful in app billing attempts, but only in the latest version have I added the extra analytics to log the reasons why. I have looked up the above errors in the documentation and it lists them as: RESULT_SERVICE_UNAVAILABLE - Indicates that the network connection is down RESULT_ERROR - Indicates an unexpected server error. For example, this error is triggered if you try to purchase an item from yourself, which is not allowed by Google Checkout There is also other references in the documentation for RESULT_ERROR as: RESULT_ERROR - There was an error connecting with the Android Market application For the service unavailable, I can appreciate perhaps the user was out of signal when they attempted to purchase, or were on a non phone with WiFi disabled etc. but the RESULT_ERROR I am not sure about. There seem to be multiple descriptions for this error, the unable to connect to Android Market application error makes me wonder if the user has downloaded a copy of the application from a non authorised source and as such market place isn't talking to it properly. I appreciate have rambled on a little here, and perhaps not really asked a direct question, but can anyone possibly advise me with regards to whether I have a problem here or not? Has anyone else used In App Billing and had similar results? Is there any way to get further information about what caused a RESULT_ERROR for example? I don't wish to be seen as self promoting my application, but if it helps diagnose this issue, a link to the application follows: https://market.android.com/details?id=com.pawprintgames.kamicrazy.global&hl=en Many thanks, Steve -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

