On Mon, Dec 19, 2011 at 9:12 AM, Raghav Dwivedi <[email protected]> wrote: > private void initTriangle(){ > //Float has 4 Bytes > ByteBuffer vbb = ByteBuffer.allocateDirect(_nr0fvertices *3 *4); > vbb.order(ByteOrder.nativeOrder()); > _vertexBuffer = vbb.asFloatBuffer(); > //Short has 4 Bytes > ByteBuffer ibb = ByteBuffer.allocateDirect(_nr0fvertices * 2); > ibb.order(ByteOrder.nativeOrder()); > _indexBuffer = ibb.asShortBuffer(); > //Float has 4 Bytes, 4 Colors (RGBA)*no of vertices*4 Bytes > ByteBuffer cbb = ByteBuffer.allocate(4*_nr0fvertices*4);
I guess the logged exception pretty much says it all: note that unlike your other buffers, you allocate your colour buffer using allocate(), not allocateDirect(). Try using allocateDirect(), I think that should fix it. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

