I have successfully integrated OpenFeint with my game Fruit Frenzy.
There were some quirks and some work arounds I had to do because of
some graphics issues, but it is working fine now.   Although I will
say that at times I get crash reports that are caused by OpenFeint but
not that many.

On Dec 8, 1:54 pm, bob <[email protected]> wrote:
> Has anyone tried using OpenFeint for their Android games?  Any
> thoughts on this?

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