Hi, Guys:

I have a question about the eglCreateWindowSurface usage. I want to
setup a EGL environment onto the movie view, set by the calling
MediaPlayer::setVideoSurface(xxx) from Java. Then use OpenGL to do the
video output work.

I have refer to some demo code about the setup steps as below:

582     ///////////////////////////////////
583     EGLint configAttribs[] = {
584             EGL_SURFACE_TYPE,   EGL_WINDOW_BIT,
585             EGL_NONE
586     };
587
588     EGLint majorVersion;
589     EGLint minorVersion;
590     EGLContext context;
591     EGLConfig config;
592     EGLint numConfigs=0;
593     EGLSurface surface;
594     EGLint w, h;
595     EGLDisplay dpy;
596
597     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
598     eglInitialize(dpy, 0 ,0) ;//&majorVersion, &minorVersion);
599     eglChooseConfig(dpy, configAttribs, &config, 1, &numConfigs);
600
601     ANativeWindow* pW = (ANativeWindow*)(m_pSurfaceHolder-
>m_pSurface);
602     surface = eglCreateWindowSurface(dpy, config,
(EGLNativeWindowType)(pW), NULL);
603     if (surface != EGL_NO_SURFACE)
604     {
605         LOGI("EGL Surface create successfully");
611     }
612     LOGI("EGL surface %x", surface);
613     ///////////////////////////////////

However, I always got a result EGL_NO_SURFACE, and a error log like
this:
E/Surface ( 1393): invalid token (identity=0)
I guess it is because the video surface passed from UI is not proper
to setup EGL environment. So my question is:
What kind of window does eglCreateWindowSurface expect? Should it be
the same with the movie view set from UI, or should I create a new
surface?

Thank you for your reply.

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