Hello, Let me rephrase my question. Given the information found at http://developer.android.com/guide/topics/graphics/2d-graphics.html which states:
"The aim of SurfaceView is to offer this drawing surface to an application's secondary thread, so that the application isn't required to wait until the system's View hierarchy is ready to draw." if I have just a single View on my screen (say for a game) why would the View hierarchy take a longer time to draw than if the View's Canvas is updated from a separate thread? Thanks for your feedback, John Goche On Wed, Nov 23, 2011 at 1:30 PM, John Goche <[email protected]>wrote: > > Hello, > > Could anyone kindly explain to me what the difference is between > using a SurfaceView and subclassing a View class and overriding > its onDraw() mehtod? Plus I've read a thread on this mailing list > that SurfaceView has problems on newer phones (and perhaps > GLSurfaceView is affected as well). Can someone please give > me an update on this? > > Thanks, > > John Goche > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

