Hello,

Let me rephrase my question. Given the information found at
http://developer.android.com/guide/topics/graphics/2d-graphics.html
which states:

 "The aim of SurfaceView is to offer this drawing surface
to an application's secondary thread, so that the application isn't
required to wait until the system's View hierarchy is ready to draw."

if I have just a single View on my screen (say for a game) why would the
View hierarchy take a longer time to draw than if the View's Canvas is
updated from a separate thread?

Thanks for your feedback,

John Goche

On Wed, Nov 23, 2011 at 1:30 PM, John Goche <[email protected]>wrote:

>
> Hello,
>
> Could anyone kindly explain to me what the difference is between
> using a SurfaceView and subclassing a View class and overriding
> its onDraw() mehtod? Plus I've read a thread on this mailing list
> that SurfaceView has problems on newer phones (and perhaps
> GLSurfaceView is affected as well). Can someone please give
> me an update on this?
>
> Thanks,
>
> John Goche
>

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