Trying to make a fiery explosion in my OpenGL Android game. For some reason it comes out all dithered:
http://i1190.photobucket.com/albums/z449/m75214/dithered.png Anyone know why? Here's the code: void draw(GL10 gl) { gl.glColor4f(.8f, 0.4f, 0.2f, .1f); gl.glPushMatrix(); gl.glTranslatef(x, y, (float) 0); gl.glScalef(scale, scale, 1); Maingame.particle_img.draw(gl); gl.glPopMatrix(); gl.glColor4f(1, 1, 1, 1); } -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

