Trying to make a fiery explosion in my OpenGL Android game.  For some
reason it comes out all dithered:

http://i1190.photobucket.com/albums/z449/m75214/dithered.png

Anyone know why?

Here's the code:

        void draw(GL10 gl)
        {
                gl.glColor4f(.8f, 0.4f, 0.2f, .1f);
                gl.glPushMatrix();
                gl.glTranslatef(x, y, (float) 0);
                gl.glScalef(scale, scale, 1);
                Maingame.particle_img.draw(gl);
                gl.glPopMatrix();
                gl.glColor4f(1, 1, 1, 1);
        }

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to