So I' d like to develop a game that involves a lot of animations (like
>1000 frames made from images in 320*426 format). I already tried one
shot at it by creating sprite classes that have arrays of id's for
each frame from the res/drawables/ folder needed by the sprite). Using
2 sprites each of approximately 32 frames i got within 100kbytes from
going over heap budget (i used debug.getnativeheapsize/freesize/
allocatedsize to track my progress).
I also tried using animations created from animation-list xml's (=> it
went over heap budget).
Oh, also, my game will also make use of sounds.

Any suggestion is extremely welcomed. Thank you ^ ^

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