I envoke the drawBitmapMesh in "onDraw"
@Override
protected void onDraw(Canvas canvas) {
if(!mSave) {
Log.e("test",
"ssssssssssssssssssssssssssssssssssssssssssssssssss");
canvas.save();
mSave = true;
}
mCanvas = canvas;
canvas.drawColor(0xFFCCCCCC);
canvas.concat(mMatrix);
canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,null,
0, null);
if(mRestore) {
Log.e("test",
"rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr");
canvas.restore(); // it can't restore the bitmap.
mRestore = false;
}
}
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