Sounds like compatibility mode scaling. If your manifest is properly set up with minSdk set to 4 or above, I would think it's an emulator bug. -- Kostya Vasilyev 29.10.2011 15:12 пользователь "Michael A." <[email protected]> написал:
> I've run into a weird glitch. > > Since the early versions of the SDK, I've been using a SurfaceView to > draw graphics, painting a bitmap into the canvas and then drawing/ > painting on top of it, while adjusting the drawing dependent on the > density of the phone. > > Since SDK14, however, this behavior seems to have changed. > > Even though I run it on a 480x800 HDPI view, the SurfaceView returns > 320x460 in the code for the dimensions of the view and the same for > the canvas in the code. This of course messes up everything, as I > still scale my drawing. If I remove the scaling, it works correctly > again, as the SurfaceView seems to be automatically scaled up > according to the density settings, but it looks terrible now (since > the graphics are scaled up 1.5 - before the SurfaceView used the hdpi > graphics, now it seems to use the mdpi graphics which are then scaled > up). > > Is this intentional? Did I miss a memo somewhere? > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

