Emulator or device?  The emulator is already slow, and it will only
get worse if you attach a debugger to it.

Doug

On Oct 24, 12:01 am, Pepijn Van Eeckhoudt <[email protected]>
wrote:
> No suggestions at all?
>
> There must be a way to do this. My hunch is that debugging slowdown is
> related to the amount of user code that is being invoked. So the more
> custom code you execute the more you'll see the slowdown. The android
> frameworks themselves don't seem to be influenced by this; otherwise
> more people would be complaining...
>
> Pepijn
>
> On 21/10/2011 17:36, Pepijn Van Eeckhoudt wrote:
>
>
>
>
>
>
>
> > In my project I've implemented a custom view that does a substantial
> > amount of processing when rendering itself. When I attach the debugger
> > to my application I'm experiencing so much slowdown that the
> > application is essentially not useable anymore. Due to the increased
> > time taken by certain methods gestures are no longer recognized
> > correctly and interaction with the view no longer works due to this.
>
> > I've profiled my view with and without the debugger attached and it
> > looks to me like every single method call has at least a fixed amount
> > of method call overhead when the debugger is attached. Since the code
> > in question calls a large number of very short 'getter' methods quite
> > a lot the total slowdown is quite extensive. My hunch is that this
> > type of code suffers the most from the 'attached debugger cost' and
> > since this is probably atypical code most people don't experience this
> > problem in their applications.
>
> > My question is if there's a way to improve this situation. Changing
> > the code is not really an option; the code in question is part of an
> > API that I cannot easily change. Is there perhaps someway to exclude
> > certain classes from being 'debuggable' or something like that?
>
> > Pepijn

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