On Mon, Oct 3, 2011 at 6:03 PM, saex <[email protected]> wrote: > please can you explain it a little more? i'm new in open GL. >
Okay, as a first quick test to determine if texture dimensions are indeed the problem, why don't you just start up your Gimp (or Photoshop or whatever you use), make a new image 256x256, fill it with any solid colour that is not white and try to use this instead of your original art? If this texture is rendered in the colour you filled it with then you've likely got an NPOT problem. Then you can make your original art POT and figure out how to fix texture coords. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

