On Mon, Sep 26, 2011 at 4:33 PM, John Goche <[email protected]>wrote:

> Now I see what you mean. So these bundle objects are better than parcels to
> pass things around. Still don't understand why parcelable isn't
> working since my process was still around when I called it in some cases.
>

Not sure - but even if you figure that out, you'll run into the issue I
described. Honestly, best to just forget about custom Parcelable types, IMO.


> Anyways, besides designing parcelable as a performance improvement over
> serializable I'm still puzzled by why the android team had to come up with
> both bundles and parcels and not just have say bundles.
>

Good question. I'd love to hear on that as well.


> Also, if an application has a unique context, then does a context
> correspond to a process? I see context passed around as a parameter a lot,
> but don't understand exactly what I am passing and why. It seems to me I
> keep on passing the same thing around. Or does each activity have a
> different context. Please help coming to grips with these presumably
> simple concepts.
>

Each Activity *is* a different Context (see the inheritance hierarchy in the
docs). What is it? The way I think about things named "context" (GL and GWT
have the same concept) is "thingie that describes the environment you're
running in, which provides and interface to that environment". On Android a
Context is usually your primary gateway to the system APIs. It's more of an
abstract concept than an true object.


> Finally, I think as an alternative to using the Bundleable interface
> described below I think it is also possible to pass parameters around by
> storing them in an SQLite database since most applications will already have
> one. Any disadvantages with this alternative approach (which at least should
> work not only when the process is killed but also across reboots???)
>

I wouldn't call storing data in a database to retrieve later "passing
parameters around".
I wouldn't say "most applications already have one". If an developer needs
one, they'll make one in their app.

Primary disadvantage to this: I'd imaging saving to and reading from a DB
will be considerably slower than putting that data in a Bundle. Not to
mention the extra code to write to and read from the DB. There may also be
concurrency considerations.

Besides that, these are two fundamentally different concepts: marshalling
data vs storing and persisting it. You could certainly use a DB to "pass
data" around, but I'll bet you'll regret it later.

-------------------------------------------------------------------------------------------------
TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
transit tracking app for Android-powered devices

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