I have an object in my game, which changes state to MOVES_LEFT when
KeyDown event is processed (DPAD_LEFT). And changes state to
MOVES_FORWARD when KeyUp event is processed. I wrote a test, which
idea is to test, that object state changed when key is pushed and
held, but I don't see method for it. I used
this.sendKeys(KeyEvent.KEYCODE_DPAD_LEFT), but successfull completion
of the test depends from computer performance. What can I do?

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