I've started work to get my games to scale nicely for the higher-res
displays like the Xoom and Galaxy Tab devices.

I've made use of the ldpi/mdpi/hdpi/xhdpi folder naming convention for
my resources which works nicely for layouts and graphics, but not so
much for text size scaling.  The problem is that an Evo and a Galaxy
Tab 10.1 are both mdpi devices and will map to the same layout file.
Yet, I need to scale the text size differently for these two devices.
(I'm using text size units of dp.)

Any ideas on something obvious I might be missing or any suggestions
would be much appreciated.

- Mike

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