I've started work to get my games to scale nicely for the higher-res displays like the Xoom and Galaxy Tab devices.
I've made use of the ldpi/mdpi/hdpi/xhdpi folder naming convention for my resources which works nicely for layouts and graphics, but not so much for text size scaling. The problem is that an Evo and a Galaxy Tab 10.1 are both mdpi devices and will map to the same layout file. Yet, I need to scale the text size differently for these two devices. (I'm using text size units of dp.) Any ideas on something obvious I might be missing or any suggestions would be much appreciated. - Mike -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

