For those developing games, what are some tips you can offer for supporting multiple screen sizes?
Supplying multiple copies of each resource for different densities? Or simply using high density resources and scaling down for lower densities? Thanks in advance! -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

