So I'm trying to use openGl to draw an image for a live wallpaper, using the below method:
https://github.com/markfguerra/GLWallpaperService And to draw then image Im referencing the foloowimg tutorial: http://obviam.net/index.php/texture-mapping-opengl-android-displaying-images-using-opengl-and-squares/ The only problem I'm having is the very last part, passing the context to the square object, because I'm not loading a GLSurfaceview. I've tried to figure this out myself but my low knowledge of android is making it difficult. Please help. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

