So I'm trying to use openGl to draw an image for a live wallpaper,
using the below method:

https://github.com/markfguerra/GLWallpaperService

And to draw then image Im referencing the foloowimg tutorial:

http://obviam.net/index.php/texture-mapping-opengl-android-displaying-images-using-opengl-and-squares/

The only problem I'm having is the very last part, passing the context
to the square object, because I'm not loading a GLSurfaceview. I've
tried to figure this out myself but my low knowledge of android is
making it difficult. Please help.

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