On Tue, Mar 22, 2011 at 6:44 PM, Jeffrey <[email protected]> wrote:

> Also, the entire animation loop is almost instantly, the problem comes
> from the Handler.postDelayed() not calling on time, no matter what I
> set the desired FPS at, I can't get above 6 FPS, and I no longer think
> it has anything to do my drawing code but maybe the way something else
> is handled. I stripped down google's example livewallpaper, so I don't
> know if it's lacking any optimizations or anything.
>

Have you tried profiling your code?  That is a good first thing to do.

-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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