Hi, I'm developing some application using Opengl ES2.0, especially
shader language.

Before 2.3 released, only RGB format is available to input to Opengl
ES.

So it is definitely needed for converting preview (YV12) to RGB before
main function.

However fortunately from 2.3 SDK, there is new features as below:

Adds support for YV12 pixel format

But I don't know how to use new feature. there is no reference.

I need some guide code or let me know hot to use it.

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