the emulator only runs the Android software OpenGL renderer; while the G1 comes both with the software renderer and a hardware-accelerated one that talks to the graphics chip. Which one your application will end up using depends on which GL configuration you're asking for (I believe that you'll get the hardware one most of the time on the G1, except if you ask precisely for certain configurations).
If I remember correctly, the software renderer supports features that the hardware one doesn't, and vice-versa (e.g. at the moment, only the hardware renderer supports PBuffers). So to be able to answer your question, we really need to see some of the code you're using to setup your GL and what you're trying to do. On Wed, Dec 3, 2008 at 1:24 PM, CaseyB <[EMAIL PROTECTED]> wrote: > > I just got my G1 yesterday and it's an AMAZING device!! I am having a > bit of trouble with it though. I have written a little OpenGL test > app that runs fine in the emulator, but just shows a black screen on > the G1. I can choose to run on the emulator or the G1 from eclipse > and just by switching the output I can show that the code works on the > Emulator and not the G1. Is there anything else (i.e. permissions, > etc,) that I need to have it run on the G1? > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

