right now my game is drawn using the canvas and it runs pretty good on my
phone. (I have the Droid 2). My game is space-bike in case you did not know,
and it is drawn using 3 bitmaps and tons and tons of lines. most frames are
under 50 line, the reason it is so high it because I draw Each line with 2-3
lines in order to create a neon like effect.

So my question is; Will I be better off if I convert my game to openGL?  Or
should I stick with the canvas?

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to