If that's the case, then this discussion shouldn't be on android-developers,
which is for developing with the SDK.  Let's move it to one of the open
source platform groups.

On Tue, Dec 2, 2008 at 1:00 AM, Koush <[EMAIL PROTECTED]> wrote:

>
> Dianne Hackborn: I am asking this in the context of how to create a
> screenshot application. Taking screenshots is not possible on the G1
> anyways, because reading from /dev/graphics/fb0 is only available to
> root and shell and not available to actual applications. Thus is only
> works on hacked phones. So you're asking me to not do something, when
> I'm well past the line of things I should not be doing. :)
> Incidentally, the inability to take a simple screenshot of what is on
> your phone is a pretty significant oversight (you're not going to
> always be hooked up to a PC with the SDK/DDMS tool at your disposal).
>
> John Spurlock: Decode byte array is for compressed byte arrays, such
> as PNGs and JPG.
> I am basically trying to copy directly into the pixel buffer.
>
> On Dec 1, 3:34 pm, John Spurlock <[EMAIL PROTECTED]> wrote:
> > BitmapFactory.decodeByteArray ?
> >
> > http://code.google.com/android/reference/android/graphics/BitmapFacto...
> >
> > On Dec 1, 5:58 pm, Koush <[EMAIL PROTECTED]> wrote:
> >
> > > I inspected Bitmap.cpp and found this function:
> >
> > > static jboolean Bitmap_writeToParcel(JNIEnv* env, jobject,
> > >                                      const SkBitmap* bitmap,
> > >                                      jboolean isMutable, jobject
> > > parcel) {
> > >     if (parcel == NULL) {
> > >         SkDebugf("------- writeToParcel null parcel\n");
> > >         return false;
> > >     }
> >
> > >     android::Parcel* p = android::parcelForJavaObject(env, parcel);
> >
> > >     p->writeInt32(isMutable);
> > >     p->writeInt32(bitmap->config());
> > >     p->writeInt32(bitmap->width());
> > >     p->writeInt32(bitmap->height());
> > >     p->writeInt32(bitmap->rowBytes());
> >
> > >     if (bitmap->getConfig() == SkBitmap::kIndex8_Config) {
> > >         SkColorTable* ctable = bitmap->getColorTable();
> > >         if (ctable != NULL) {
> > >             int count = ctable->count();
> > >             p->writeInt32(count);
> > >             memcpy(p->writeInplace(count * sizeof(SkPMColor)),
> > >                    ctable->lockColors(), count * sizeof(SkPMColor));
> > >             ctable->unlockColors(false);
> > >         } else {
> > >             p->writeInt32(0);   // indicate no ctable
> > >         }
> > >     }
> >
> > >     size_t size = bitmap->getSize();
> > >     bitmap->lockPixels();
> > >     memcpy(p->writeInplace(size), bitmap->getPixels(), size);
> > >     bitmap->unlockPixels();
> > >     return true;
> >
> > > }
> >
> > > I can manually marshal a Bitmap parcel in the proper format, and then
> > > append the custom byte buffer, and then use createFromParcel to create
> > > a bitmap. That gets me indirect access to creating a bitmap directly
> > > from a byte buffer. It's a bit of a hack obviously, and not ideal. Is
> > > there a better way to do this?
> >
> > > On Dec 1, 2:41 pm, Koush <[EMAIL PROTECTED]> wrote:
> >
> > > > I'm trying to populate a create a bitmap from something other than an
> > > > RGBA int array.
> > > > However, the Bitmap creation overloads only take int arrays as
> inputs.
> >
> > > > In particular, I have a byte buffer that is in the R5G6B5 format that
> > > > I want to load directly into a bitmap. The format is supposedly
> > > > supported internally, but I can't figure out how to create the bitmap
> > > > without doing the R5G6B5 to A8R8G8B8 conversion first.
> >
>


-- 
Dianne Hackborn
Android framework engineer
[EMAIL PROTECTED]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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