I'm still having no luck finding any information on this problem.
Anyone?

On Feb 1, 4:24 pm, mrmanuke <[email protected]> wrote:
> I'm having some problems with the froyo sdk implementation of gles20.
> My game is working without problems on two Snapdragon devices (Sharp
> Galapagos and HTC Desire). However, they will not work properly on a
> Droid X.
>
> So far, I have these two problems:
> 1. Shaders will not compile on the Droid X (using
> GLES20.glCreateProgram(), GLES20.glGetShaderiv() returns 0)
> 2. Transparency works sometimes and not other times on the Droid X.
>
> To get my game working on the Droid X, I have reduced the shaders to
> simple pass-through shaders, and removed transparencies. This isn't
> really a solution at all. However, I don't have a Droid X or even
> another phone with an SGX gpu to test on.
>
> Does anyone have any insight into this problem?

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