I'm still having no luck finding any information on this problem. Anyone? On Feb 1, 4:24 pm, mrmanuke <[email protected]> wrote: > I'm having some problems with the froyo sdk implementation of gles20. > My game is working without problems on two Snapdragon devices (Sharp > Galapagos and HTC Desire). However, they will not work properly on a > Droid X. > > So far, I have these two problems: > 1. Shaders will not compile on the Droid X (using > GLES20.glCreateProgram(), GLES20.glGetShaderiv() returns 0) > 2. Transparency works sometimes and not other times on the Droid X. > > To get my game working on the Droid X, I have reduced the shaders to > simple pass-through shaders, and removed transparencies. This isn't > really a solution at all. However, I don't have a Droid X or even > another phone with an SGX gpu to test on. > > Does anyone have any insight into this problem?
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