I am trying to find a way to use OpenGL ES 2.0 in a live wallpaper (I
need to use shaders to implement the algorithm.)  I have a class that
implements GLSurfaceView.Renderer and runs fine in an activity with a
GLSurfaceView.  I searched and found Robert Green's
GLWallpaperService, but the code is based on an old GLSurfaceView and
does not have the method setEGLContextClientVersion, which I need in
order to enable OpenGL ES 2.0.

Has anyone managed to make a live wallpaper with OpenGL ES 2.0?  If
so, I would appreciate help in writing the WallpaperService to run a
Renderer that already works in a GLSurfaceView.

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