I am trying to find a way to use OpenGL ES 2.0 in a live wallpaper (I need to use shaders to implement the algorithm.) I have a class that implements GLSurfaceView.Renderer and runs fine in an activity with a GLSurfaceView. I searched and found Robert Green's GLWallpaperService, but the code is based on an old GLSurfaceView and does not have the method setEGLContextClientVersion, which I need in order to enable OpenGL ES 2.0.
Has anyone managed to make a live wallpaper with OpenGL ES 2.0? If so, I would appreciate help in writing the WallpaperService to run a Renderer that already works in a GLSurfaceView. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

