More detailed documentation will come :) RenderScript is more than just a drawing API, it's also a programming language, compiled on the device (and partly on the host with LLVM.) RenderScript was designed for high performance. For instance, all the allocations happen outside of the scripts, which allows the system to run your scripts on multiple cores (CPU or GPU.)
On Wed, Jan 26, 2011 at 9:54 PM, Peter Eastman <[email protected]>wrote: > Is there any documentation available for Renderscript? I downloaded > the SDK docs, but aside from the Javadocs (which aren't very > enlightening), it doesn't seem to be mentioned at all. What are the > capabilities of Renderscript? When would it make sense to use it > instead of OpenGL? > > Peter > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected]<android-developers%[email protected]> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

