onDrawFrame() will be called repeatedly and in there should be a piece of code like glBindTexture(GL10.GL_TEXTURE_2D, textures_ids.get(0));
that's the bit that is selecting the texture to be drawn, all you'll need is an if statement or something to make it use the other one. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

