And I'm using SoundPool which is an unsupported API, but it still doesn't offer streaming from memory capabilities.
On Nov 20, 12:37 pm, Sundog <[EMAIL PROTECTED]> wrote: > Agreed, it's very hard to do something innovative when I can't even do > simple things like fire off a few sounds on demand and have it work in > any kind of synchronous manner. I hope MediaPlayer is getting a lot of > attention, I have two apps on hold right now for this very reason. > > On Nov 20, 11:24 am, blindfold <[EMAIL PROTECTED]> wrote: > > > Absolutely. The reference point for me is Java ME, where this works > > fine. This was also part of the discussion with issue > > 739http://code.google.com/p/android/issues/detail?id=739 > > > I have no idea what "patches" Android needs, given its design where - > > as far as I understand - MediaPlayer is more or less a stand-alone and > > closed-source native application that communicates with Android? Linux > > pipes? Does that cover circular audio buffers? > > > On Nov 20, 6:24 pm, Robert Green <[EMAIL PROTECTED]> wrote: > > > > Agreed. The API really needs input and output streams. It's tough to > > > make any creative audio application the way it is right now.- Hide quoted > > > text - > > > - Show quoted text - > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

