See this:

http://developer.android.com/reference/android/webkit/WebView.html#loadDataWithBaseURL(java.lang.String, java.lang.String, java.lang.String, java.lang.String, java.lang.String)

It says:

Note for post 1.0. Due to the change in the WebKit, the access to asset files through "file:///android_asset/" for the sub resources is more restricted. If you provide null or empty string as baseUrl, you won't be able to access asset files. If the baseUrl is anything other than http(s)/ftp(s)/about/javascript as scheme, you can access asset files for sub resources.

Seems like you just need to do two things:

- Provide a "good" URL as the base URL.
- Make sure you reference images with "file:///android_asset/<asset_name>".

-- Kostya

12.12.2010 7:45, Ankur Avlani ?????:
I have around 4 MB of Photos, which I want to keep it local with the APK. Why I want to keep HTML on the server is because there is some PHP code also present, which renders the UI. By performance I mean is to save the image loading time taken, by keeping the images local.


On Sat, Dec 11, 2010 at 12:57 PM, Frank Weiss <[email protected] <mailto:[email protected]>> wrote:

    I bit more info please. How many KB does "high resolution" mean?
    If you want to store the images locally, why do you want the HTML
    to come from the server? What does "performance" specifically
    mean, with respect to the user experience?

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